StudioFOW’s cross-genre adult video game Subverse was about $ 190,000 for its April Kickstarter. While the game’s success opens the door to more sophisticated adult content in the gaming industry, it can prove to be an outlier.

An upcoming adult indie game is making for the hugely successful Kickstarter campaign. FOW Interactive’s Subverse completed its crowdfunding project with nearly 60,000 backers who pledged over $ 2 million in funding.

Subverse is a “kinky new sci-fi RPG mashup” that allows players to pilot a starship “occupied by the sexiest, deadliest waifus you can recruit”. Players can have sexual relationships with these “waifu” characters, each with their own personalities and backstories. They also play in the top-down combat segments of the game’s tactical strategy with their own specialty skills. The game also features a Mass Effect-style open world galaxy map, side quests, space combat segments, and incredibly detailed animated sexual content. While sexually explicit titles are hugely popular in the gaming industry, Subverse is one of the most advanced 18+ video games proposed to date.

“Compared to most adult games available on Steam and elsewhere, this is ambitious in terms of both presentation and gameplay,” said Jennifer Unkle, a reviewer who specializes in this industry segment “Usually you see visual novels, management sims, or puzzle games with one indecent catch: a fully 3D action and turn-based strategy game is overall unusual and has an impressive amount of visual gloss (compared to the competition, anyway).”

After the Kickstarter initially asked for £ 150,000 (about $ 195,000) to create the full 10 chapters of Subverse, it surpassed its final goal of £ 1 million and earned £ 1,668,626 (or about 2.1 million . USD). Thanks to the success of the campaign, Subverse will include full voice acting, additional animation, an adult manga adaptation with real doujin artists (or Japanese adult comic bookmakers), and additional polish to ensure the game starts in the “highest possible quality” becomes.

In an interview with, the founder of StudioFOW and creative director of Subverse, DC said the team had a plan to prevent the crowdfund’s success from affecting its launch.

“We were very conservative about our route goals and control of the feature creep during the campaign. It’s very tempting to keep adding goals as the numbers go up, but we actually stopped adding goals and yet people have committed even more, “DC told “As a result, we have a nice little safety net that helps us when production problems arise (and they will). It’s our first video game so we’re trying to keep everything as simple as possible. “

Of course, subverse is not without controversy. The captain of the game is “canonically male” and “there is” [a] 0 percent chance ”, the team will implement a female figure, according to the Kickstarter FAQ. When asked, DC told that a female character “was never on the table from the start” as “this would cause massive logistical headaches in the early production phase”. Granted, its absence implies that subverse is primarily intended for straight men.

FOW Interactive’s parent company, StudioFOW, is also known for their incredibly controversial porn parodies of Source Filmmaker. One clip, “Lara’s Nightmare,” shows Tomb Raider’s Lara Croft having sex with a dog. Another, “Mila Red Riding Hood”, shows various sexual acts between Dead or Alive’s Mila and a monstrous, animal wolf. Then there is the “Kunoichi” series, which advertises as a portrayal of “rape, rape, more rape, even rape”. These videos are both well animated and incredibly realistic, with StudioFOW’s sexual assault scenes being particularly disturbing.

While DC Polygon said the game will “feature fully consensual sex,” Unkle believes that StudioFOW’s darker reputation may “affect sales” or “affect people’s attitudes towards adult games in general.” She also has doubts about Subverse’s future on Steam (e.g. the game currently still has a Steam Store page.

“We’ll definitely see a couple of developers following [FOW Interactive’s] Steps based on the Kickstarter alone are increasing, but whether that trend becomes apparent depends on how platforms react, “said Unkle. “Adult games are already a niche audience, and unless you get the sales count to support something this ambitious, it probably isn’t going to take off.”

DC, however, remains unimpressed. “The people with whom you lose sales [for] Subverse would never buy something like that anyway, so I’m not worried about that, ”he told “We just had a record breaking Kickstarter, so I’m pretty happy with the support the fans have given us.”

In fact, Subverse raised more money through its Kickstarter campaign than other popular crowdfunding titles like Star Citizen, Divinity: Original Sin 2, Kingdom Come: Deliverance, and Shadowrun Returns. While the game itself still has a long way to go thanks to the story of its developer, Subverse’s success suggests there is tremendous interest in adult video games, with nuanced gameplay and long, haunting narratives. Even DC suspects that “Subverse Clones” will “pollute the market” in the coming months, just as Source Filmmaker’s porn skyrocketed after StudioFOW began creating parodies of adult content.

GameDaily reached out to a comment from Kickstarter but received no response through publication.

Whether or not subverse clones appear to be true remains unclear. The impact of Subverse, however, is a turning point for a game industry largely ignoring the hugely popular adult content developers. Just don’t expect Subverse to shake off its controversial roots anytime soon.

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Ana Valens is a game writer from Brooklyn, New York. Her coverage at specializes in player-developer relationships, long-term business trends, and gender issues in the gaming industry. In addition to her frequent contributions to GameDaily, her work has appeared on Daily Dot, Dot Esports, Waypoint, Rolling Stones Glixel, and Fanbyte.

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